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	<id>https://wave.hfwu.de/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sonja</id>
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	<updated>2026-06-13T02:30:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wave.hfwu.de/index.php?title=WAVE_Living_Lab_Methods&amp;diff=6723</id>
		<title>WAVE Living Lab Methods</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=WAVE_Living_Lab_Methods&amp;diff=6723"/>
		<updated>2023-04-24T08:44:33Z</updated>

		<summary type="html">&lt;p&gt;Sonja: /* Dirty Design Session (Prof. Sonja Hörster, IP Dachau) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our WAVE Living Labs aim at creating knowledge, ideas and actions for more sustainable water areas in Europe. &lt;br /&gt;
&lt;br /&gt;
Living Labs are initiated by each partner university in close cooperation with their local communities.&lt;br /&gt;
&lt;br /&gt;
This page presents an &#039;&#039;&#039;overview of methods and approaches&#039;&#039;&#039; used in our living labs. Their goal is to bring universities and their community environment into a collaborative design process. &lt;br /&gt;
&lt;br /&gt;
The methods are clustered into three phases starting from reaching out to the community to the actual process of creating something new in a collaborative way.&lt;br /&gt;
&lt;br /&gt;
 Feel free to test these approaches in your own living lab or any educational context aiming at building alternative futures for our local landscapes.&lt;br /&gt;
&lt;br /&gt;
== Understanding, empathizing and building trust ==&lt;br /&gt;
The methods presented here not only help in creating bottom-up local knowledge about landscape challenges and potentials. By implementing them, all participants enter a process of mutual understanding. Building this level of trust is crucial for the success of a living lab process.&lt;br /&gt;
&lt;br /&gt;
=== [[Storytelling]] (Friedrich, Irina: Tartu + Constanta IP)===&lt;br /&gt;
=== [[Go-Along Walk]] (Friedrich, Irina, Gabriel: Tartu + Constanta IP, Dachau IP)===&lt;br /&gt;
=== [[Photovoice and Cellphone Diaries]] (Ellen: Nürtingen Lab, Tartu IP)===&lt;br /&gt;
=== [[Power Mapping]] (Ellen: Freising/Dachau, Tartu, Naples, Constanta IP, Brussels Lab)===&lt;br /&gt;
=== [[Mapping potentials and conflicts]] (Jekaterina, Ingrid, Natasha: Freising/Dachau, Tartu, Naples, Constanta IP, Brussels Lab)===&lt;br /&gt;
=== [[Landscape Role Play]] - Nature constellations (Jeroen, Friedrich + Toomas)===&lt;br /&gt;
&lt;br /&gt;
== Framing themes and setting goals ==&lt;br /&gt;
&lt;br /&gt;
Once the landscape has been explored and explained with the above mentioned methods, many issues and topics will be on the table. We have limited time and resources, so priorities have to be set in an inclusive and participatory way. The difficult aspect here is to find the right balance between feasible short term action and over-simplification, given that landscape problems are often multidimensional and wicked. The following methods help in setting collective goals in order to build a shared vision. Such shared vision can become the basis for building a strategy leading to concrete and doable first steps.&lt;br /&gt;
&lt;br /&gt;
===[[Future Workshop]] (Ellen: Nürtingen Lab, maybe Freising IP)===&lt;br /&gt;
===[[Participatory Decision Making]](Jeroen and Ellen, Nominal Group Technique)===&lt;br /&gt;
&lt;br /&gt;
===[[Scenario planning]](Ellen: use course material, Simon video, Nürtingen Lab, Naples IP, Brussels Lab)===&lt;br /&gt;
&lt;br /&gt;
== Designing together ==&lt;br /&gt;
&lt;br /&gt;
Once the community has developed its goals, strategy, design themes and priorities, the actual co-design can start. However, there is often no clear linear distinction between these three phases. Design ideas might inspire new goals and lead to a change in the strategy. Or new people come on the scene as they are intrigued or inspired by the design ideas. They might bring in new knowledge and needs and the design will further evolve.&lt;br /&gt;
&lt;br /&gt;
=== [[Transect]](Ingrid, Olaf: Dachau IP, Naples IP)===&lt;br /&gt;
=== [[Mapping Resources]] through neighborhood Exploration (Alessandra, Antonio: Naples, Constanta IP)===&lt;br /&gt;
=== [[Dirty design|Dirty Design Session]] (Prof. Sonja Hörster, IP Dachau)===&lt;br /&gt;
=== [[Urban gaming]](Didier, Dana: Brussels Lab, maybe Bucharest Lab)===&lt;br /&gt;
=== [[Co-creative design sessions]] (Sonja, IP Dachau)===&lt;br /&gt;
=== [[Prototyping and interventions]] (Katja: maybe use LED2LEAP Material, all IPs)===&lt;br /&gt;
=== [https://www.betterevaluation.org/en/start_here Co-evaluation] ===&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6722</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6722"/>
		<updated>2023-04-24T08:41:16Z</updated>

		<summary type="html">&lt;p&gt;Sonja: /* Worksheets and Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
* During a design process it is often useful that emerging ideas and concepts can be sketched as a spontaneous draft. The group (or several groups) is given the opportunity to put their ideas on paper in a relatively short time window. The name &amp;quot;Dirty Design&amp;quot; already shows that these are approximations that may be discarded at any time.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* Finding multi-perspective answers to design questions (how....?)&lt;br /&gt;
* Develop creative solutions and visualize them&lt;br /&gt;
* Visible solutions&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Determine time frame: between 45 minutes and 2 hours&lt;br /&gt;
*Form multi-perspective small groups: 4 to 6 people, like to mix people with different perspectives&lt;br /&gt;
*Ask &amp;quot;how questions&amp;quot;: How does this xxx has to be designed to solve xxx?&lt;br /&gt;
*Collect thoughts, exchange, discuss ideas and draw them on a map&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*[https://www.bremerhaven.de/de/verwaltung-politik-sicherheit/stadtplanungsamt/entwicklungsgebiet-rudloffstrasse.74944.html Example &amp;quot;Entwicklungsgebiet Rudloffstraße, Bremerhaven&amp;quot;] (in German)&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Several design sessions can follow each other, but there should always be phases in which the results are presented and possibly discussed in a larger group. Breaks should also not be forgotten.&lt;br /&gt;
* Detailing concepts&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*This method must be prepared by other methods. The teams should already be in resonance with the place and the task. &lt;br /&gt;
*The method must be prepared: plans and drawing materials must be available.&lt;br /&gt;
&lt;br /&gt;
[[File:IPGDesignSession.pdf|thumb]]&lt;br /&gt;
==Worksheets and Materials==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further readings, links and references==&lt;br /&gt;
* [https://www.partizipativ-gestalten.de/?s=Design+Session Institut for Paticipatory Design (IPG) // Examples for Design Sessions]&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6721</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6721"/>
		<updated>2023-04-24T08:32:06Z</updated>

		<summary type="html">&lt;p&gt;Sonja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
* During a design process it is often useful that emerging ideas and concepts can be sketched as a spontaneous draft. The group (or several groups) is given the opportunity to put their ideas on paper in a relatively short time window. The name &amp;quot;Dirty Design&amp;quot; already shows that these are approximations that may be discarded at any time.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* Finding multi-perspective answers to design questions (how....?)&lt;br /&gt;
* Develop creative solutions and visualize them&lt;br /&gt;
* Visible solutions&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Determine time frame: between 45 minutes and 2 hours&lt;br /&gt;
*Form multi-perspective small groups: 4 to 6 people, like to mix people with different perspectives&lt;br /&gt;
*Ask &amp;quot;how questions&amp;quot;: How does this xxx has to be designed to solve xxx?&lt;br /&gt;
*Collect thoughts, exchange, discuss ideas and draw them on a map&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*[https://www.bremerhaven.de/de/verwaltung-politik-sicherheit/stadtplanungsamt/entwicklungsgebiet-rudloffstrasse.74944.html Example &amp;quot;Entwicklungsgebiet Rudloffstraße, Bremerhaven&amp;quot;] (in German)&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Several design sessions can follow each other, but there should always be phases in which the results are presented and possibly discussed in a larger group. Breaks should also not be forgotten.&lt;br /&gt;
* Detailing concepts&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*This method must be prepared by other methods. The teams should already be in resonance with the place and the task. &lt;br /&gt;
*The method must be prepared: plans and drawing materials must be available.&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6720</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6720"/>
		<updated>2023-04-24T08:23:42Z</updated>

		<summary type="html">&lt;p&gt;Sonja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
* During a design process it is often useful that emerging ideas and concepts can be sketched as a spontaneous draft. The group (or several groups) is given the opportunity to put their ideas on paper in a relatively short time window. The name &amp;quot;Dirty Design&amp;quot; already shows that these are approximations that may be discarded at any time.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* Finding multi-perspective answers to design questions (how....?)&lt;br /&gt;
* Develop creative solutions and visualize them&lt;br /&gt;
* Visible solutions&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Determine time frame: between 45 minutes and 2 hours&lt;br /&gt;
*Form multi-perspective small groups: 4 to 6 people, like to mix people with different perspectives&lt;br /&gt;
*Ask &amp;quot;how questions&amp;quot;: How does this xxx has to be designed to solve xxx?&lt;br /&gt;
*Collect thoughts, exchange, discuss ideas and draw them on a map&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*[https://www.bremerhaven.de/de/verwaltung-politik-sicherheit/stadtplanungsamt/entwicklungsgebiet-rudloffstrasse.74944.html Example &amp;quot;Entwicklungsgebiet Rudloffstraße, Bremerhaven&amp;quot;] (in German)&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Several design sessions can follow each other, but there should always be phases in which the results are presented and possibly discussed in a larger group. Breaks should also not be forgotten.&lt;br /&gt;
* Detailing concepts&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed&lt;br /&gt;
*Any ethical concerns as we are working with people? Add a few reflections&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6716</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6716"/>
		<updated>2023-03-29T09:40:53Z</updated>

		<summary type="html">&lt;p&gt;Sonja: /* Dirty Design Session (Author: Prof. Sonja Hörster) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
* During a design process it is often useful that emerging ideas and concepts can be sketched as a spontaneous draft. The group (or several groups) is given the opportunity to put their ideas on paper in a relatively short time window. The name &amp;quot;Dirty Design&amp;quot; already shows that these are approximations that may be discarded at any time.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* Finding multi-perspective answers to design questions (how....?)&lt;br /&gt;
* Develop creative solutions and visualize them&lt;br /&gt;
* Visible solutions&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Determine time frame: between 45 minutes and 2 hours&lt;br /&gt;
*Form multi-perspective small groups: 4 to 6 people, like to mix people with different perspectives&lt;br /&gt;
*Ask &amp;quot;how questions&amp;quot;: How does this xxx has to be designed to solve xxx?&lt;br /&gt;
*Collect thoughts, exchange, discuss ideas and draw them on a map&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*If you have already applied the method in the past or have access to results from other processes, please show a few examples of how the method works and of its results&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Several design sessions can follow each other, but there should always be phases in which the results are presented and possibly discussed in a larger group. Breaks should also not be forgotten.&lt;br /&gt;
* Detailing concepts&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed&lt;br /&gt;
*Any ethical concerns as we are working with people? Add a few reflections&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6715</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6715"/>
		<updated>2023-03-29T09:35:04Z</updated>

		<summary type="html">&lt;p&gt;Sonja: /* How does this method work in practice? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* Finding multi-perspective answers to design questions (how....?)&lt;br /&gt;
* Develop creative solutions and visualize them&lt;br /&gt;
* Visible solutions&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Determine time frame: between 45 minutes and 2 hours&lt;br /&gt;
*Form multi-perspective small groups: 4 to 6 people, like to mix people with different perspectives&lt;br /&gt;
*Ask &amp;quot;how questions&amp;quot;: How does this xxx has to be designed to solve xxx?&lt;br /&gt;
*Collect thoughts, exchange, discuss ideas and draw them on a map&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*If you have already applied the method in the past or have access to results from other processes, please show a few examples of how the method works and of its results&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Several design sessions can follow each other, but there should always be phases in which the results are presented and possibly discussed in a larger group. Breaks should also not be forgotten.&lt;br /&gt;
* Detailing concepts&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed&lt;br /&gt;
*Any ethical concerns as we are working with people? Add a few reflections&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6714</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6714"/>
		<updated>2023-03-29T09:29:18Z</updated>

		<summary type="html">&lt;p&gt;Sonja: /* What are the goals of this method? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* Finding multi-perspective answers to design questions (how....?)&lt;br /&gt;
* Develop creative solutions and visualize them&lt;br /&gt;
* Visible solutions&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Describe the application as practical as possible&lt;br /&gt;
*How much time is needed for each step?&lt;br /&gt;
*Which materials/rooms/technical equipment is needed?&lt;br /&gt;
*What are the tasks of the facilitators?&lt;br /&gt;
*What should be avoided?&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*If you have already applied the method in the past or have access to results from other processes, please show a few examples of how the method works and of its results&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Give an outlook of how to follow-up: How should the results be processed and used in the further process?&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed&lt;br /&gt;
*Any ethical concerns as we are working with people? Add a few reflections&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6713</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6713"/>
		<updated>2023-03-29T09:23:50Z</updated>

		<summary type="html">&lt;p&gt;Sonja: /* What are the goals of this method? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session (Author: Prof. Sonja Hörster) ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* explain what makes this method relevant for participatory contexts&lt;br /&gt;
* What are typical questions this method is able to answer?&lt;br /&gt;
* Which types of knowledge does it generate? Or: what are typical results and/or outcomes?&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*A &amp;quot;Dirty Design Session&amp;quot; is suitable for working intensively in smaller teams of four to five people on the solution of a design question.&lt;br /&gt;
*The design session is often a session within a longer workshop (one to several days). Every workshop participant can take part in this session.&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Describe the application as practical as possible&lt;br /&gt;
*How much time is needed for each step?&lt;br /&gt;
*Which materials/rooms/technical equipment is needed?&lt;br /&gt;
*What are the tasks of the facilitators?&lt;br /&gt;
*What should be avoided?&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*If you have already applied the method in the past or have access to results from other processes, please show a few examples of how the method works and of its results&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Give an outlook of how to follow-up: How should the results be processed and used in the further process?&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed&lt;br /&gt;
*Any ethical concerns as we are working with people? Add a few reflections&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
	<entry>
		<id>https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6712</id>
		<title>Dirty design</title>
		<link rel="alternate" type="text/html" href="https://wave.hfwu.de/index.php?title=Dirty_design&amp;diff=6712"/>
		<updated>2023-03-29T09:15:28Z</updated>

		<summary type="html">&lt;p&gt;Sonja: Dirty design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;back to [[WAVE_Living_Lab_Methods|methods overview]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt;&amp;gt;&amp;gt;[[Wiki_tutorial|basic editing tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Dirty Design Session ==&lt;br /&gt;
* A &amp;quot;Dirty Design Session&amp;quot;  is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.&lt;br /&gt;
&lt;br /&gt;
== What are the goals of this method? ==&lt;br /&gt;
* explain what makes this method relevant for participatory contexts&lt;br /&gt;
* What are typical questions this method is able to answer?&lt;br /&gt;
* Which types of knowledge does it generate? Or: what are typical results and/or outcomes?&lt;br /&gt;
&lt;br /&gt;
== In which situations can this method be applied? ==&lt;br /&gt;
*Give a few examples of typical settings/processes in which this method suits well&lt;br /&gt;
*Who is typically involved?&lt;br /&gt;
&lt;br /&gt;
== How does this method work in practice? ==&lt;br /&gt;
*Describe the application as practical as possible&lt;br /&gt;
*How much time is needed for each step?&lt;br /&gt;
*Which materials/rooms/technical equipment is needed?&lt;br /&gt;
*What are the tasks of the facilitators?&lt;br /&gt;
*What should be avoided?&lt;br /&gt;
&lt;br /&gt;
== Examples of typical results ==&lt;br /&gt;
*If you have already applied the method in the past or have access to results from other processes, please show a few examples of how the method works and of its results&lt;br /&gt;
&lt;br /&gt;
== What are typical next steps after applying this method? ==&lt;br /&gt;
* Give an outlook of how to follow-up: How should the results be processed and used in the further process?&lt;br /&gt;
&lt;br /&gt;
== Any limitations and typical pitfalls? ==&lt;br /&gt;
*Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed&lt;br /&gt;
*Any ethical concerns as we are working with people? Add a few reflections&lt;br /&gt;
&lt;br /&gt;
==Worksheets and Materials ==&lt;br /&gt;
*If you have or know any practical worksheets or templates, please add them here for download&lt;br /&gt;
*If these come from other websites, please link directly to those and add the authors you are referring to here&lt;br /&gt;
&lt;br /&gt;
== Further readings, links and references ==&lt;br /&gt;
*Add scientific articles, weblinks and other relevant resources&lt;br /&gt;
&lt;br /&gt;
[[#top| Back to the Top ]]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Living Lab Methods]]&lt;/div&gt;</summary>
		<author><name>Sonja</name></author>
	</entry>
</feed>