Dirty design
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Dirty Design Session
- A "Dirty Design Session" is a creative method that works with the different perspectives on a design question. A design session creates space in which emerging ideas and concepts can be put down on paper, jointly differentiated and recorded as a draft.
What are the goals of this method?
- explain what makes this method relevant for participatory contexts
- What are typical questions this method is able to answer?
- Which types of knowledge does it generate? Or: what are typical results and/or outcomes?
In which situations can this method be applied?
- Give a few examples of typical settings/processes in which this method suits well
- Who is typically involved?
How does this method work in practice?
- Describe the application as practical as possible
- How much time is needed for each step?
- Which materials/rooms/technical equipment is needed?
- What are the tasks of the facilitators?
- What should be avoided?
Examples of typical results
- If you have already applied the method in the past or have access to results from other processes, please show a few examples of how the method works and of its results
What are typical next steps after applying this method?
- Give an outlook of how to follow-up: How should the results be processed and used in the further process?
Any limitations and typical pitfalls?
- Reflect a bit on what the methods can not do and what the process designer should be aware of, which additional activities are needed
- Any ethical concerns as we are working with people? Add a few reflections
Worksheets and Materials
- If you have or know any practical worksheets or templates, please add them here for download
- If these come from other websites, please link directly to those and add the authors you are referring to here
Further readings, links and references
- Add scientific articles, weblinks and other relevant resources